| └── color3-lighting-rendering-YOURSTUDENTID.jpg | ├── color2-lighting-rendering-YOURSTUDENTID.jpg | ├── color1-lighting-rendering-YOURSTUDENTID.jpg | ├── bump3-lighting-rendering-YOURSTUDENTID.jpg | ├── bump2-lighting-rendering-YOURSTUDENTID.jpg | ├── bump1-lighting-rendering-YOURSTUDENTID.jpg
ARNOLD FOR MAYA IMAGE PATCH
After reading this webpage, create a new scene and create a hi-res polygon model of a chair from one of the mentioned time periods approximately within 4 units wide, high, and deep as well as a patch of ground 10 units wide by 10 units deep by roughly 1 unit high.Create your folder structure by choosing File → Project Window → Accept.Set your project folder by choosing File → Set Project.Create and set a project folder called lighting-rendering-YOURSTUDENTID-L1.Watch tutorials from Lynda on texturing and lighting.If you are very experienced with 3D tools, choose Level 3. If you have some experience, choose Level 2. Youtube - Creating a seamless backdrop in Mayaģ Point Lighting: 5M Design Studio Steps to CompletionĬhoose a single level to complete based on your level of experience with 3D tools. Lynda Tutorials - Advanced Modeling Lynda Tutorials - Rendering with Arnold Choose the experience level that matches your own. There are different tutorials and exercise submission requirements for three experience levels.
In this exercise, you will practice uv mapping, lighting, and rendering.